Virtual Production - The Batman
I was employed as an Unreal Engine Artist to work in house at Leavesden Studios on The Batman.
I was responsible for building vehicles and environments in Maya and Unreal Engine for this Warner Brothers virtual production project.
This project is still in development so I cannot display the work I helped create until the project is available to view publicly.
The highlight of my time on the project was being the artist responsible for turning the Batmobile CAD data into a useable asset for Unreal Engine, complete with textures and a lighting blueprint setup.
As a huge car fan, this was a dream come true.
My duties included:
Leading the asset creation for the project.
Training other artists how to use Unreal Engine and company pipeline.
Modelling/texturing 3D assets in Maya, Substance Painter, Megascans, Quixel Mixer and Photoshop
Retopologising/optimising CAD data in Maya and ZBrush.
Importing assets into Unreal Engine and building shader networks.
Creating asset blueprints for vehicles and other props.
Building environments/levels in Maya and Unreal Engine.
Lighting and effects in Unreal Engine.